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Here’s a quick summary
of the ideas covered in The Designful Company. Sprinkle liberally throughout your presentations,
or try adding a different one to the bottom of each
business e-mail you send—you may be surprised
at the conversations you’ll start.
Wicked Problems
- We’ve been getting better and better at a management
model that’s getting wronger and wronger.
- The new management model must replace the
win-lose nature of the assembly line with the win-win
nature of the network.
- The management innovation that’s destined to
kick Six Sigma off its throne is design thinking.
It will take over your marketing department, move
into your R&D labs, transform your processes,
and ignite your culture.
- If you wanna innovate, you gotta design.
Design is rapidly spreading from “posters and
toasters” to processes, systems, and organizations.
- Design drives innovation; innovation powers
brand; brand builds loyalty; and loyalty sustains
profits. If you want long-term profits, start
with design.
- There are really only two main components for
business success: brands and their delivery.
- The central problem of brand-building is getting
a complex organization to execute a simple idea.
- Difference plus design equals delight.
- Agility is an emergent property that appears
when an organization has the right mindset,
the right skills, and the ability to multiply those
skills through collaboration.
- It’s one thing to inject a company WITH
inventiveness. It’s another thing to build a
company ON inventiveness.
- The problem with consumerism isn’t that it
creates desire, but that it fails to fully satisfy it.
Part of what we desire is to feel good about
the things we buy.
- People have more buying choices, so they’re
choosing in favor of beauty, simplicity, and the
“tribal identity” of their favorite brands.
The Power of Design
- For businesses to bottle the kind of experiences
that focus minds and intoxicate hearts,
they’ll need to do more than HIRE designers.
They’ll need to BE designers.
- A designer is anyone who tries to change an
existing situation to an improved one.
- The best design thinkers tend to be empathetic,
intuitive, imaginative, and idealistic.
- The gap between “what is” and “what could be”
is filled with creative tension—a powerful source
of energy for creative people.
- Imagine a capitalist society running entirely on
“what is” thinking: Nothing would be ventured
and nothing gained.
- The traditional management model is a veritable
thrift store of hand-me-down concepts, all
designed for a previous need and a previous era.
- You can’t DECIDE the way forward. You have to
DESIGN the way forward.
- When the left brain and right brain work together,
a third brain emerges that can do what neither
brain can do alone.
- Third-brain thinkers don’t settle for easy options—they work until they find the win-win ground
among seemingly opposing sets of needs.
- Designful leaders reject the tyranny of “or” in
favor of the genius of “and.”
- The designful leader and the creative artist are
one and the same.
- Rule-busting innovation requires a sense of
play—a refusal to be corralled by a strict method.
- Industrial Age companies emphasized two main
activities: knowing and doing. The designful
company inserts a third activity: making.
- Designers use non-logical processes that
are difficult to express in words but easier to
express in action.
- In the making mode, designers learn what
they’re doing while they’re doing it.
- The most innovative designers consciously
reject the standard option box and cultivate an
appetite for “thinking wrong.”
- Many times thinking wrong is just wrong, but
sometimes it turns out more right than right.
- If you want to drive your stock price higher—and sustain it—you need to first invest in vision,
culture, and innovation.
- In a company with an innovative culture, radical
ideas are the norm, not the exception.
- The higher design moves up the ladder, the
more leverage it delivers.
The Rebirth of Aesthetics
- Aesthetics gives us a toolbox for beautiful execution.
There are shapes, sounds, scents, juxtapositions,
and patterns that push our emotional buttons
no matter who we are, where we live, or what
we believe in.
- The more technological our culture becomes,
the more we need the sensual and metaphorical
power of beauty.
- We ascribe beauty to the things we admire,
then we begin to admire things that exhibit the
same beauty.
- We often use beauty as a proxy for quality.
Since aesthetics is reinforced by simplicity and
efficiency, it offers a powerful tool for thriving in
an era of diminishing natural resources.
- Good design does not depend so much on the
eye of the beholder, but on a combination of aesthetics
and ethics. Good design exhibits virtues.
For the first time since the Industrial Age, successful
businesses will be designful businesses.
Levers for Change
- With the efficiency of a flywheel, a culture of
innovation builds momentum with very small
inputs, but can release large amounts of stored
energy when needed.
- Companies don’t fail because they choose the
wrong course—they fail because they can’t
imagine a better one.
- While revolution must be led from the top,
it rarely starts at the top.
- Stories rise uncontrollably from our desire to
explain and share human experience. They can
be powerful building blocks for culture.
- The Information Age has been hailed as the
successor to the Industrial Age. But the true
gift of digital invention is not information
but collaboration.
- Before you can build an internal design
capability, you need to address the problem
of “vanishing respect.”
- If the future of corporate design depends on the
metateam, then the critical role of the internal
design department is to manage it.
- Like brand management, design management
should NEVER be outsourced. Conversely, many
of the design skills needed to execute brand-related
projects should ALWAYS be outsourced.
- Strong-willed people love to collaborate
when there’s a sharp delineation of roles, an
unobstructed view of the goal, and a strong
commitment to quality.
- Creativity can be exercised in two modes:
team creativity and individual creativity. The
key is finding a collaborative rhythm that
incorporates both modes.
- PowerPoint has become a full-blown epidemic.
Tragically, the victims are company values such
as collaboration, innovation, passion, vision,
and clarity.
- If you want buy-in, give PowerPoint a rest.
Substitute more engaging techniques such as
stories, demonstrations, drawings, prototypes,
and brainstorming exercises.
- If a business is a decision factory, then the
presentations that inform those decisions
determine their quality: garbage in, garbage out.
- Leaders must lead. But this doesn’t mean they
need to come up with all the ideas. In fact, you
could argue that they needn’t come up with ANY
ideas, as long as good ideas are flowing up
smoothly from the bottom.
- Innovation is a numbers game. Winners are the
companies that can increase the total number—if not the percentage—of viable options.
- The biggest hurdle to innovation is the corporate
longing for certainty about costs, market size,
revenues, profits, and other quantities, none of
which can be known when an idea is new.
- With stage-gate investing, an idea is vetted
stage by stage using a kind of natural selection,
so that big bets are only made after the idea has
been largely de-risked.
- The journey of the innovator is learning how to
“cut cubes out of clouds.”
- In the end, ALL innovations get measured—by the marketplace. The trick is to get a preview
of those results before you commit the bulk
of your resources.
- If you’re about to embark on a culture-change
program, it pays to measure your progress every
step of the way, from the original state to the
desired state.
- A neglected culture will often start out with very
low scores, but the level will climb quickly as you
apply the levers of transformation.
- As handy as metrics are for de-risking innovation,
they have their limitations. Measurability
decreases as importance increases.
- Truly innovative ideas don’t need much help
from metrics. If an opportunity is off the charts,
there’s no point in saying it’s two times off
the charts.
- In an age of accelerating change, HOW you learn
is vastly more important than WHAT you learn.
- The ability to acquire new knowledge quickly is
the fundamental skill that underpins a culture
of innovation.
- Without branded training, one company’s
skills and knowledge would look much like
another’s, and no company would gain a
competitive advantage.
- It’s impossible to force one culture to conform to
another. You can’t put braces on people’s brains,
nor corrective shoes on their behaviors.
- Instead of viewing an acquired company as an
uneducated child, view it as an inspired teacher.
- As we move from the spreadsheet era to the
creative era, economic value will come from
human networks more than electronic ones.
- Successful companies will create wealth from
the conversion of raw intangibles—imagination,
empathy, and collaboration—into finished intangibles—patents, brands, and customer tribes.
- How do you measure talent? How do you
increase inspiration? How do you crank up
creative joy? The answer to all of these is the
same: recognition.
- A recognition program creates a perpetualmotion
machine for driving higher and higher
levels of design and spreading a culture of
innovation into every corner of the enterprise.
- While most employees appreciate public acclaim
and the occasional monetary award, the highest
achievers want something more. They want
wicked problems.
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