|
The techniques discussed here are used to control visual focus and
balance and, in some cases, to add drama. Most are surprisingly easy to create,
while providing great visual impact. Lighting layers, as we call them, are
typically little more than brush strokes on a layer that rests above your target
subject in the layer stack. The layer is then blurred and blended in different
ways to give the effect of additional lighting in the scene.
Lighting Layers
Shaped light. For creative, vignette-like effects, use the Brush tool to
create a simple white shape with soft edges on an empty layer. Setting the
brushed layer to Overlay causes the painted areas to brighten whatever is
beneath them. In the illustration below, the pine tree in the snow was already reasonably
well lit, but the shaped light layer adds a completely new dimension
and feel to the image. Lighting the tree in this way might make it easier for
the tree to fit into a dark composite, because the black and near-black areas
can blend together without much interference or extra work.
 Original Tree Image (left), Shaped Light Layer (middle), Finished image (top). Creating
shaped white brush strokes
on an empty layer above
your intended “brightening
target” and changing the
blending mode to Overlay is
a simple way to create visually
pleasing results.
|
Rays of light. This is a refinement of the shaped lighting layer technique,
where the painted shape looks like a ray from a light source. This variation
gives a solid visual direction to a composition and is effective at helping tell
a story or set a mood, as shown below. Here we’ve enhanced the drama and
emotional effect of a beautiful canyon by adding the beams of light coming
down from the side of the image.
We created them by first using the Polygon Lasso tool to draw out the “light
fingers,” which we then filled with an off-white color based on the surroundings.
From there we softened the edges and lowered the opacity by a
large amount to give the appearance of light beams. These types of beams
can be used to draw the viewer’s eye to an important subject.
 Canyon with Light Ray Selection and Fill
 Softened Beam Rays
 Finished Canyon with Subtle Rays
Creating rays of light (sometimes called
God beams) is surprisingly not as difficult as it might seem
using simple brush techniques to shape the beams while
keeping perspective lines in mind. In the real world, these
beams are wider at the bottom than at their origin in the
clouds, for example.
|
Render Clouds. If we want to add some variation to the landscape, we sometimes
use the Render Clouds filter to fill an entire layer with black and white
splotches. Once you have found the Blend mode that works best and have
reduced the opacity, you can immediately see the effects. Blurring this gives a
nice mottled look, and you can use a Perspective transform to make it fit the
scene, as shown below.
Once you’ve masked out the parts of your sky that shouldn’t be mottled,
you can take a sample from a variegated light source and use that as the basis
for your rays. For this example, we took a 1-pixel-wide selection of light
coming through the leaves near the top of the scene and stretched it with
the Transform tool to simulate the shape of rays we wanted. This approach
provides lots of variation and texture for the light, and appears more natural
to the scene, since it has a visual anchor.
NOTE: For 3D content,
we strongly recommend
using the lighting tools
built into your application
of choice to create photorealistic
lighting for your 3D layer
content.

The Render
Clouds filter can create a
mottled light eff ect for landscapes
or other shots with
large ground planes visible
in the scene.
|
And since we are directing focus with light, you can use the same technique
with shadows. The only changes you make are to paint with black and then
lower the opacity of the shadow layer. This is usually done to simulate a
vignette effect around the edges of photos but can easily be applied to any
regions that need individual shadows or darkening. We prefer this method
for more detailed work, including creating shadows on objects that exist on
different layers.
Creating Shadows
To create cast shadows on other objects, you will have to rely on your artistic
skill to properly assess light fall. This is no easy task for complex surfaces
and subjects. We suggest using the Pen tool to draw shadow outlines first,
which allows you to adjust the shadow at any time by modifying the path
you create. Predicting how shadows will look takes experience, though you
can “cheat” a bit with images that have less complex lighting and subject
contour. Obviously, the more light sources there are and the more complex
the subject, the more difficult it is to create a realistic-looking shadow.
Shadow from layer. Looking at a simple case of a subject isolated from
its background, we often create shadows by duplicating the subject layer,
locking the transparent pixels, and filling the duplicate with black. From
here, we move the shadow layer away from the original and then use the
Transform tools to rotate, stretch, and warp the shadow so it can be “placed
on the ground” (or whatever surface you’re using) (see below). You can
even use Transform > Warp on the shadow to give the impression of a
curved surface!
For this example we made sure that the dog’s front foot was placed in a
darker, dug-out area of the sand, from which we could give the appearance
of a “shadow origin.” Once objects are placed, it is often necessary to experiment
with the shadow shape, width, and opacity until they match the surrounding
shadows, if there are any. Here our original shadow wasn’t quite
blue enough, so we added a bit to the shadow layer using a clipped Photo Filters (cooling) adjustment.

Original Image Composite without Shadow

Partially Rotated Shadow Layer,
Prior to Final Transforms and Placement

The Finished Image
For simpler
shaped images, creating
realistic-looking shadows
is a fairly easy process once
you commit a few basic
steps to memory.
|
Shadows the hard (but more accurate) way. Sometimes it’s necessary
to create shadows from scratch. Usually this is done with the help of Ruler
Guides and the Pen tool.
The gladiator below was originally standing on a street with
somewhat diffuse lighting. The base shot of the ruins has strong light at a
severe angle, just in front and to the right of the photographer. That meant
the shadows would be prominent so they had to be very precise. After placement
of the gladiator smart object was complete, the major challenge was
building the shadows.
The first task was to figure out the angle of light fall, using one of the columns
as a reference. Using the Pen tool, we constructed a triangle that went
from the top of a column to the peak of the shadow, then back to the base
of the column and up to the top again. That gave approximate angles for a
shadow on a flat surface. However, the stairs can be approximated as a sloping
plane to determine the length of the shadow. As the plane slopes downward,
the shadow gets longer. Next we moved the path node down along
the shadow line until it reached the stairs. That also rotated the bottom line.
TIP: If you need to
draw your own shadows
by hand, it helps to first
make a temporary sketching
layer so you can keep track of
light direction and intensity
with notes or markings.

Creating
shadows along undulating
or geometrically contoured
surfaces takes more eff ort
but is possible using the Pen
tool as the basis for your
shadow shape.
|
When a shadow is cast down stairs, the length of the shadow is the same
whether it is cast on the stairs or a flat plane. What changes is that the tops
of the steps are flat, and there are right angles to deal with. We filled the
outline of the gladiator with black on a new layer, then transformed the
shadow, stretching and applying a little perspective until the top met the
right point on our guide, and the bottom was anchored at his feet.
Using the Pen tool again, we outlined the shadow, making sure to put transform
nodes where the shadow crossed a right angle. Because the shadow
crossed several steps, we had to treat each flat plane of the stairs individually,
dragging one node at a time down the face of the steps. At the leading corner
for each step, the shadow stayed with the bottom line guide. But at the
inside corner, the node moved that part of the shadow to the right.
Once the outline was completed, we took a look at the other shadows and
adjusted the density and color of our new shadow to match. After that, we
applied a layer mask to our shadow layer and filled it with a gradient to use
as a guide for a very slight Lens Blur treatment. The masking proved to be
difficult at the transition from shadow to dark, so after we finished the blur
and added a little noise, we created a flat, merged layer above everything and
used the Patch and Healing tools on the seams.
3D Shadows. For the time being, creating shadows that are cast from your
3D Photoshop models or layers onto a 2D layer or image plane is a very
complex and time-consuming task—so much so that we recommend that
you not attempt to create 3D-generated shadows from Photoshop. Instead,
duplicate your finished 3D layer, rasterize it, and then create the shadow in
the same ways noted earlier.
Final Touches
By this point, you have taken the time to make sure all your subjects have
been placed into the scene with a scale, a relationship to one another, a level
of focus, perspective, and believable lighting and shadows. The scene now
looks real (or surreal if that’s your goal) in the basic sense. But what it lacks
might be a bit of moodiness, humor, or just some intangible quality that you
can’t quite put your finger on, but you know it when you see it.
It’s time to make the (frankly random) small changes that every image
requires to become that much more believable. These changes can include everything from tweaking the color and shininess of a wood-grained
dashboard using techniques such as painting with Vivid Light to making
the clouds in your scene look a bit more ominous, to warping a tiny corner
of your faux shadow into the crack in the sidewalk so it looks a little
more “there.”
Many compositing artists will benefit from taking a few hours or even a few
days off and not looking at their “almost-finished” work. Invariably, when
you come back and look at it again, you will see variations in the color and
lighting of your subjects (or the scene as a whole) that just don’t quite look
right. While it is somewhat subjective, this phenomenon is true whether
you’re retouching photos, drafting an illustration, or compositing 2D and
3D elements together.
Color and tone tweaks. Probably the most common “extra tweaks” that
any image needs (particularly images with outdoor or otherwise complex
lighting) are a few added brush strokes here and there to make the subject
“pop” a little bit more. For this example, shown below, everything
looks great for the most part, but we noticed that some of the houses were
somewhat dull in appearance. They’re not underexposed or unsaturated... just a bit lifeless. (And, yes, we know that houses are not alive!) To remedy
this problem, we used the Brush tool and Option-clicked (Alt-clicked) the
regions we wanted to liven up, which gave us a color to work with. From
there we reduced the brush opacity to less than 15 percent, softened the
edge a bit, and went to work on sprucing things up!

Before Brushed Enhancements

After Brushed Enhancements
Using the
Brush tool in combination
with sampled colors and
various blending modes
painted at lower opacities
can help lend that extra
something to your subjects.
|
Mixed bag. Another useful technique comes into play when you want to
mix regions of grayscale detail with color detail. For example, perhaps some part of your layer or concept is so striking that you want to maintain the
detail around it but focus solely on the subject in question without throwing
all sorts of beams of light on it or warping it. For these situations, the Black
& White adjustment layer, combined with a layer mask to isolate the color
regions, can have an impressive effect (see below). And, by using a mask
to selectively apply your settings, you can also modify the amount of those
settings via the opacity.

Without Black & White Adjustment

With Black & White Adjustment
The Black
& White adjustment layer
has many potential uses in
compositing as well as in
traditional photographic
retouching.
|
Auto-Align, Auto-Blend layers. For the simplest of all composite
images—panoramic photographs—the first compositing steps are often
the last. Earlier in the chapter we mentioned the usefulness of smart object
stacks as a means of finishing your panoramic images quickly. But the real
power of Photoshop CS4 comes to light when you use the Auto-Align Layers
and Auto-Blend Layers commands (both in the Edit menu) first to place
and transform the images in your stack and then to seamlessly blend their
tonality and color (blending dissimilar regions of sky being the most common
example).
The Auto-Align Layers dialog box (see below) offers some new options
in Photoshop CS4, but we’re ashamed to admit that the Auto option works
so well that we often try that first without experimenting with the other
methods of layer alignment. Fundamentally, what these alignment options
do is examine each image layer for common visual details; then Photoshop
overlaps the layers using these details as “registration points” and, finally,
uses various transform algorithms to remove the distortions that would otherwise
prevent a smooth-looking panoramic scene. After building our smart
object stack of source files, we typically perform this step second.
Auto-Align Layers Dialog Box

Aligned Files without Blended Tones or Colors
The Auto-Align Layers dialog box
makes it simple to create
the initial alignment for your
panoramic composite image.
|
Third, we use the Auto-Blend Layers dialog box to smooth out the uneven
tonality in the bordering image regions and handle any color differences
(below). Since we always align the images prior to this step, we
select the Stack Images and Seamless Tones and Color options.
When using these two features, it really is quite amazing how “automatic”
the results can be, even with very complex panoramic composites, such as
the ones shown below, which contain details along the ground plain that could easily confuse lesser panoramic software.

Auto-Align Layers Dialog Box

Aligned Files without Blended Tones or Colors
|
Don't miss the next Photoshop article on Graphics.com. Get the free Graphics.com newsletter in your mailbox each week. Click here to subscribe.
|
Excerpted from Real World Compositing with Adobe Photoshop CS4 by Dan Moughamian and Scott Valentine. Copyright © 2009. Used with permission of Pearson Education, Inc. and Peachpit Press. All rights reserved.
|
|