
Commentary: The study of color
and how it’s used revolves around the
simple concept of color wheels, which
help to explain visually how color is
created from either light (RGB) or
pigment (CMYK), and how the
relationship between different colors
comes about. We normally represent
a color wheel as, surprise, a circle with
distinct segments progressing through
360 degrees. Alternatively they’re
shown as gradated tints of merging
color, familiar to everyone as the color
picker incorporated into many
applications, where color is more
saturated at the outside edge. It’s
sometimes also shown as a strip, as
in the color picker in Photoshop. The
important thing to note is how a color
wheel is structured: red, yellow, and
blue—the primary colors—form the
three main spokes of the wheel. These
colors are blended to form secondary
colors: orange, green, and violet.
Blending primary and secondary colors
produces tertiary colors, and so on.
Complementary colors are those that
sit directly opposite one another on a
color wheel, for example primary blue
and secondary orange. TS

Commentary: Hue (another name
for color), saturation, and value (or
brightness) are the three components
which combine to form the multitude
of colors we see around us every day.
Saturated colors are strong or vivid;
desaturated colors are grayer and can
be mixed by adding either black or
white pigment (or more or less light)
to pure hues such as the primary colors.
Value is the measure of how dark or
light a hue appears compared to black
or white. It all sounds a bit scientific
unless you try to simplify it, so try
squinting at a standard color wheel.
You’ll notice that the brighter colors
like yellow stay brighter because they
already have a higher value relative
to black compared to, say, dark violet.
Another good way to illustrate this
is with the color picker on a Mac.
Saturation is 0 percent (or white)
at the center of the wheel and 100
percent at the outside edge. The slider
to the right controls the value with 100
percent brightness at the top and 0
percent (totally dark) at the bottom. TS

Commentary: Color models can also be
referred to as color spaces and are all
important when it comes to maintaining
color consistency in a workflow when
combined with color profiles. They’re
all about mathematics but don’t worry,
you don’t actually have to do the math
yourself. The models that most
designers will recognize are RGB and
CMYK. These are device-dependent
models, meaning they’re designed to
facilitate color reproduction on devices
such as monitors and printing systems.
They also have a limited color range—known as a color gamut, so some
colors produced with these models
aren’t always true to the original, but
are governed by whatever device you’re
looking at or printing with. Device-independent
models, on the other hand,
mimic the way our eyes perceive color
so are technically more accurate to the
original. LAB is the most common
model of this type and has a much
larger color gamut than other models.
It’s popular with designers that do a
lot of color correction because it can
separate an image’s luminance (or
brightness) from its color. TS

Commentary: One of the great
advantages to using an integrated suite
of design tools is the fact that you can
create similar (or similarish, at least)
working environments when switching
from one to another. The Adobe®
Creative Suite® is particularly good
at this and pays special attention to
the synchronization of color settings
for different color models or working
spaces through a centralized function
in Adobe® Bridge. It also allows the
user to synchronize how applications
treat images as they move from, say,
Photoshop® to InDesign® or Illustrator®.
Why is this important? Well, it’s
unlikely that you’ll be using Photoshop®
to design a layout or InDesign® to
create a complex vector illustration, and
if you can’t rely on consistent color when
moving between applications there’s
really no point in paying any attention
to the colors you choose to specify, as
your final results won’t be predictable or
consistent. It’s not a creative process as
such, but color consistency is extremely
important if you want to see color
proofs and final output that’s a close
match to what you’ve been looking at
on your computer screen. TS

Commentary: Did you ever wonder
why you can create an amazingly
vibrant red onscreen but can’t seem to
get it to print out with the same kind
of intensity of color? The reason it’s not
possible to translate certain colors from
screen to paper has a lot to do with
color gamuts. A color gamut represents
the complete range of colors that any
one color model is capable of producing
in print. It also represents the complete
range of colors that a device can
capture, as with a camera or scanner,
or a display, as with a computer screen.
Screens use the RGB model to display
color, and an RGB gamut is larger than
the CMYK gamut used for four-color
printing. This is why you can’t print that
amazing red with CMYK—it’s outside
the CMYK color gamut. Spot colors
like Pantones are not dependent on the
CMYK color gamut as they’re mixed
from pigments, so a much brighter red
can be achieved if printed as a spot
color. This is true of many colors
limited by a CMYK gamut. TS

Commentary: Rendering intents help
to address the issue of the RGB gamut
being larger than the CMYK gamut by
controlling what happens when colors
are converted from RGB to CMYK.
There are four rendering intents to
choose from and each produces a
subtly different result, which may
or may not suit a project’s needs.
Perceptual attempts to preserve colors
by compressing them into the CMYK
gamut, so tends to alter most colors
and can reduce saturation. Saturation
keeps colors that can be produced
using CMYK but changes out of gamut
colors while attempting to also
preserve saturation. This can cause
significant color shifts so isn’t great
for color critical imagery. Absolute
Colorimetric keeps colors within the
CMYK gamut intact and converts out
of gamut colors to the closest possible
hue at the expense of a little saturation,
but can produce a slight color cast in
white areas. Relative Colorimetric is the
default for most uses as it’s similar to
Absolute Colorimetric but also adjusts
the white point, thus reducing color
casts. If in doubt, always go for
Relative Colorimetric. TS

Commentary: Color is subjective
and emotional. It is challenging to
convince someone to like pink if they
were repeatedly locked in a pink closet
as a child. This makes color one of the
most problematic elements designers
use. Added to the subjective nature of
color is the way we see color. First, we
all experience color in our own way.
Warm red will appear different to every
person viewing it. To one person it looks
orange, to another red. It is vital to be
accommodating when dealing with
color. Telling someone they are wrong
about a color choice is to tell them they
are a bad person. If these hurdles
were not high enough, color changes
according to its environment. What
seems to be a soft yellow in the
designer’s office can be an awful
yellow-green under the client’s
fluorescent light. The primary colors,
red, blue, and yellow, are the most
consistent in different surroundings.
Complex colors, such as violet are more
volatile and easily shift from blue to
purple. When showing color options to
a client, it is best to explain that color
changes in different settings. SA

Commentary: Attracting attention
requires volume. This is true audibly.
When you want a friend across the
street to see you, you shout, “Hey, Dick!
Over here.” This is true physically.
Slamming a freshman against a locker
will get their attention. And it is true
visually. Stop signs are red and have
large type. Beige is not loud. Beige,
gray, and tan may be sophisticated and
classic, but they are not good when
competing for attention. Beige is like
a silent killer. It will slowly creep into
a project. The image may feel too
bright, so it is desaturated. The type
color seems too bold, so it is softened.
The final result is an overall beige tone.
Online as a website it is beige-green on
some monitors and looks boring. As a
poster it hangs unnoticed by passersby.
Do not fear color; do not retreat
to the safe, quiet, and deadly world
of beige. SA

Commentary: There are easy and
obvious pathways to creating emphasis
for a bit of type in your layout. That
doesn’t necessarily mean that they are
always the best avenue to accomplish
that, though. Much in the way that a
highway can provide the quickest trip
to your destination, it can also dull your
senses to the trip itself, and when used
too often, become clogged and slow
and a worse option than doing nothing
at all. The simple bold may be your
reactive selection when trying to
highlight a word or section, but take
time to consider color as well. Using
a color to bring out a repeated phrase
or word can be hypnotic; using a slash
of red to create terror over a phrase
can add tension. There are so many
powerful tools at your disposal; with
just the tiny click of adding a wash of
color you can forever change the
viewer’s perception. JF

Commentary: One of the true glories
of the silkscreen explosion of the past
decade is that it exposes more and
more designers to the joys of
overprinting. As process color has
become increasing affordable, trying
to do so with spot colors on an offset
job via overprinting, duotones, and
other tricks seems to be going by the
wayside. But you should never forget
that you always have more colors on
hand than the cans of ink bought for
the job would indicate. Watching inks
printed over the top of one another,
whether it is Bradbury Thompson’s
famous CMYK experiments, or your
current favorite gig-poster artist,
allows us to see how the inks change
one another and create a multitude of
effects. From the straightforward third
color that comes from making a green
by printing a blue over a yellow, we can
see a totally different effect by printing
a darker gray over the same yellow,
yielding a subtle shift to a deeper gray
in those areas. Oh, the possibilities! JF
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